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CyberMycha 2003 May
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cmycha200305.iso
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MutantStorm
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setup_mutantstorm_demo.exe
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{app}
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script
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player_all.lua
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2002-10-22
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dofile("powerup_3way.lua")
dofile("powerup_laser.lua")
dofile("powerup_missile.lua")
dofile("powerup_shield.lua")
dofile("powerup_spinner.lua")
dofile("powerup_extralife.lua")
function player_add_bullet( actor_name, model_name, rate, sound )
bullet_actor_name = actor_name
bullet_model_name = model_name
bullet_rate = rate
bullet_sound = sound
dofile("player_bullet_1.lua")
end
function player_add_player( use_player )
dofile_lua( use_player )
local seq = { 0.0, 0.1, 0.2, 0.4, 0.9 }
c_set_use_explosion_for( "bye_bye", "player-dead", exp_no_align, 100.0, 0.0, 1500.0, 1800.0, seq )
local seq = { 0.15, 0.25, 0.35, 0.55, 1.05 }
c_set_use_explosion_for( "bye_bye", "player-dead", exp_no_align, 300.0, 0.0, 1000.0, 1200.0, seq )
c_add_sound_to_explosion( "player-dead", "explode", "player-dead" )
local seq = { 0.0, 0.1, 0.3 }
c_set_use_explosion_for( "smart_bomb", "mine-shockwave", exp_no_align, 0.0, -0.9, 4500.0, 4500.0, seq )
c_add_particle_to_explosion( "mine-shockwave", "explode", "", "mineshitter-mineexp" )
c_add_sound_to_explosion( "mine-shockwave", "explode", "mine-exp" )
local seq = { 0.0, 0.1, 0.2, 0.4, 0.9 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1500.0, 0.0, 3000.0, 6000.0, seq )
local seq = { 0.01, 0.11, 0.21, 0.41, 0.91 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1500.0, 0.0, 3000.0, 6000.0, seq )
local seq = { 0.15, 0.25, 0.35, 0.55, 1.05 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1500.0, 0.0, 3000.0, 6000.0, seq )
local seq = { 0.16, 0.26, 0.36, 0.56, 1.06 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1500.0, 0.0, 3000.0, 6000.0, seq )
local seq = { 0.25, 0.45, 0.75, 1.45, 1.65 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1000.0, 0.0, 3000.0, 6000.0, seq )
local seq = { 0.26, 0.46, 0.76, 1.46, 1.66 }
c_set_use_explosion_for( "bonus_extra", "flash-1", exp_no_align, 1000.0, 0.0, 3000.0, 6000.0, seq )
c_add_particle_to_explosion( "flash-1", "explode", "", "player-flash" )
c_set_use_explosion_for( "multiply_extra", "flash-multi", exp_no_align, 0.0, 0.0, 7000.0, 7000.0, {0.0} )
c_add_particle_to_explosion( "flash-multi", "explode", "", "multi-shockwave" )
end
function player_start( posx, posy, posz )
local player_choose_2 = c_get_player_num( 2 )
local player_choose = c_get_player_num( 1 )
if player_choose > 5 then
player_choose = 5
end
local bullet_type = "bullet1"
if player_choose == 5 then
bullet_type = "bullet2"
elseif player_choose == 4 then
bullet_type = "bullet3"
end
if player_choose_2 > 0 then
bullet_type = format( "%s-mp", bullet_type )
end
-- main bullet
player_add_bullet( "player_bullet_1", bullet_type, 0.05, "playerfire_1" )
-- 3 way
player_add_bullet( "player_bullet_2", "bullet-3way", 0.070, "playerfire_2" )
-- laser
player_add_bullet( "player_bullet_3", "bullet-laser", 0.075, "playerfire_3" )
-- missile
dofile("player_missile_1.lua")
-- shield
dofile("player_shield.lua")
-- spinner
dofile("player_spinner.lua")
local use_player = format( "player_%d", player_choose )
player_add_player( use_player )
local apo = ACTOR_PreLaunch( use_player )
if player_choose_2 > 0 then
posx = posx - 4.0
end
apo:setposn( posy, posz, -posx )
apo:launch()
-- player 2
player_choose = c_get_player_num( 2 )
if player_choose > 0 then
if player_choose > 5 then
player_choose = 5
end
bullet_type = "bullet1-mp"
if player_choose == 5 then
bullet_type = "bullet2-mp"
elseif player_choose == 4 then
bullet_type = "bullet3-mp"
end
-- main bullet
player_add_bullet( "player2_bullet_1", bullet_type, 0.05, "playerfire_1" )
use_player = format( "player_%d", player_choose )
player_add_player( use_player )
apo = ACTOR_PreLaunch( use_player )
posx = posx + 8.0
apo:setposn( posy, posz, -posx )
apo:launch()
end
if cur_level_num == 100 then
for t = 1,5,1 do
use_player = format( "player_%d", t )
player_add_player( use_player )
end
for t = 1,3,1 do
bullet_type = format( "bullet%d", t )
player_add_bullet( bullet_type, bullet_type, 0.05, "playerfire_1" )
bullet_type = format( "bullet%d-mp", t )
player_add_bullet( bullet_type, bullet_type, 0.05, "playerfire_1" )
end
end
end